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After reviewing the documentation on generating terrains, I have come up
with a simpler version in povray that should yield more accurate results. If
this kind of thing has already been posted, my apologies in advance.
-- povray.ini
Input_File_Name=main.pov
Output_File_Name=terrain.tga
Output_File_Type=t
Width=512
Height=256 // Any size
--- main.pov
#include "colors.inc"
global_settings
{
hf_gray_16
}
camera
{
orthographic // Orthographic is going to be faster.
location <0, 0, -5> // Change z from 0...inf depending on how many
mountains you want.
}
plane
{
z, 0
pigment
{
wrinkles
color_map
{
[0 Black]
[1 White]
}
}
finish
{
ambient 1 // Using ambient here removes the need for a light source and
gives the precise value for the pixel instead of one modified by a light
source.
}
}
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